8/25/2023 0 Comments Second life avatar![]() Ensure that the “Animation” box is ticked to ensure the T-Pose is maintained (should be on by default). fbx avatar into Mixamo and download again from Mixamo as. ![]() Then add the FBX model to ensure that the materials all are correctly setup with bumpiness normals.īut for Second Life and OpenSim the avatar should be set to the “T-Pose” before being exported to Collada (.dae). ![]() For Unity I suggest uploading the textures to a folder first, accepting any recommendation to “Fix” the normal map images. Unity – This FBX avatar and its textures can be inserted into a Unity project’s assets directly (for example). The settings for “Add Leaf Bones” box and the “Bake Animation” box for FBX Export appear not to matter, so defaults are fine. Export your model as an FBX – File/Export/FBX (.fbx).At the top left, click Image/Save As… (or Shift + Alt + S) and select your destination.Select each texture from the drop-down at the top.Go to Blender’s “Texture Paint” tab and select “View” in the top left of the Image Editor panel.Import your file into Blender – File/Import/gITF 2.0 (.glb/gltf).fbx for further processing in Mixamo using the instructions at Tested in Second Life Viewer 6.6.3 and Firestorm Viewer OS 6.6.3Ĭonvert the Ready Player Me avatar from the native.Tested in Bento Buddy – bentobuddy_v3_0_5_blender_2_8x_to_3x_fix1.zip (Paid Add-on).See this blog post.Ĭheck the glTF Import/Export and FBX Import/Export Addins are enabled (they usually are by default or tick them in Edit -> Preferences -> Add-ons). This blog post provides resources and information for a route to take Ready Player Me avatars through Blender into Second Life and OpenSim to travel across the Hypergrid.Īn alternative process and simpler instructions is available using the “Onigiri” Blender add-on. This blog post is replaced by a later one here since developments have taken place in Ready Player Me and the Bento Buddy plugin for Blender.
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